Silja Zluhan outdoors against green foliage

Silja Zluhan

Game Designer

Hi there!

I’m a game designer with four years of experience and a BSc from Breda University of Applied Sciences. Across five projects and a studio internship I've owned narrative design, level design, UI/UX, and systems work on cross-disciplinary teams of up to 23 people.

I’m currently seeking a game design role and am open to relocation.

Other Projects

Revenge

Revenge

Classic turn-based RPG with a narrative focus. Two endings decided through gameplay, not dialogue.

  • Team size: 1
  • Engine: RPG Maker

Speak Up, Pup!

Speak Up, Pup!

Designed puzzles and wrote and implemented dialogue for the Global Game Jam 2025.

  • Team size: 10
  • Engine: UE5

Cult Simulator

Cult Simulator

Designed cult behavior and created the level for the 2026 Global Game Jam.

  • Team size: 5
  • Engine: UE5

Twinstick Shooter

Twinstick Shooter

A twin-stick shooter, where players need to use both a gun and a sword together against three enemy types.

  • Team size: 1
  • Engine: UE5

Game Menu

Game Menu

Full interactive wireframe for a game menu with 10 sub pages and a distinct style made in Figma.

  • Team size: 1
  • Tool: Figma

Haunted Rails

Haunted Rails

Text-based horror adventure game, where I implemented the core structure and wrote branching dialogue.

  • Team size: 4
  • Engine: Twine

Skills

Game Design

  • Narrative Design
  • Level Design
  • UI/UX Design
  • System Design
  • Prototyping & Concepting
  • Playtesting & Iteration
  • Design Documentation

Tools

  • Unreal Engine 5
  • Figma
  • Jira · Trello · Miro
  • Perforce
  • Audacity · Scrivener
  • Clip Studio Paint
  • RPG Maker MZ

Ways of Working

  • Scrum Production
  • Cross-Disciplinary Collaboration
  • Presenting & Pitching
  • English (fluent)
  • German (native)